#nerd talk
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An amusing thought crossed my mind. Can you just imagine that an adventuring group from Faerûn gets teleported to the world of Wings of Fire (does their world have an official name?), and when the group encounters the first few dragons they start freaking out.
For context for those who don't know about the DnD dragons lore, there are Chromatic, Metallic, and Gem dragons. Chromatic (red, blue) dragons are typically evil and choatic. Metallic (gold, silver) dragons are usually good and lawful. And gem dragons are in the neutral area.
Considering that all of the dragons in Wings of Fire are Chromatic, the Faerûn group would just be in such a panic, evading, fending off, and wondering why there's so many Chromatic dragons around. Can you just imagine when the Rainwings show up? XD
All the meanwhile, the dragons are just confused and perplexed at this group of "scavengers" all varying in sizeses, colors, tails and horns. A few that look like dragons and birds. And somehow, some of them are capable of using "animus magic" to boot.
This would certainly line up to be an interesting campaign. Maybe the adventurers are teleported to the Wof world by Bahamut, the good dragon god, to resolve an issue between the dragons and humans... Or maybe stop an ancient threat that starting to surface again.
Anyway, what are guys' thoughts on this?
Food for thought: Do you think either spell "Comprehend Languages" or the spell "Speak with Animals" will work with communicating with the Wof dragons?
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another rant timmmeee…
nothing really serious, but sometimes it bothers me seeing people spell katheryn howard’s name as any other variation of her name. its one of the only confirmed things we have from her, and i think my little autistic brain clings to it… uhm, but. yes, in most found dairies or whatever she used to write on, she signed her name as “katheryn�� almost every time. i know in the tudor period, there was no right or wrong way, but she seemed to really enjoy the spelling “katheryn” over anything.
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When you complete your PhD, in what ways do you hope to help people?
Also, you’re mind and body are super sexy!
Thank you!
Oh man, do you want the shorter long answer or the full answer to that question? 😂😂🤓
You know, I never thought I'd want to get a PhD, but a variety of things happened last year professionally that pointed me in this direction. I'm extremely fortunate to be able to still work a job I love, with amazingly supportive teams on both the professional and academic side, while doing an in person PhD program. It's been intense, but I LOVE it.
My current position is very fulfilling in that I already get to help people. This additional coursework will help me hone my skills as a scientific researcher and allow me to lead more work/projects/initiatives in areas that I know need more research/evidence to propel the field towards the next level of change.
There's a lot more to this, but I'll just leave it at that. I can go on and on about my work and it's very easy for me to get carried away 😂
Thanks for asking!
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Prepare to Be Educated!! 🤓😎
Hey y'all! Coming soon, this Tuesday, to a streaming platform near you is the newest episode of the Two Nerdy Girls in the Closet podcast! In this episode, Jess and Miranda deep dive into some Dragon Age lore to educate some of the less informed or just nerdy and interested Dragon Age players! We cover 4 topics that were the most requested in our poll from a couple weeks ago: The Qun, the Dwarves & Titans, The Chantry & The Templars, and the Circle of Magi! Get ready to learn some well known and little known facts and history with us in: Episode 11: Dragon Age For Dummies!

#two nerdy girls in the closet podcast#dragon age#dragon age lore#dragon age for dummies#nerd talk#the qun and qunari#the chantry#the Templars#the circle#dwarves and titans
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OK IM DOIN SOMETHING WITH MY LIFE
LL BE A BIT BUSY CAUSE IM WORKIN ON SOMETHING THATS COOL AS HECK I WONT STOP TILL IM FINISHED #liz:maglev if u r interested
details undercut:
I just got it confirmed from another engineer that my idea on magnetic levitation is indeed possible, I wont describe further till im more than halfway done but you can say im pausing the fancommic sonic shattered @shadzzzzzzz even further and the fanfics for ninjago wont update for a lil while @lluh-loyd pls be patient with me
unrelated but: DID U SEE THE SONIC MOVIE YET??? RAHHHHHHH, AND THE SPOILERS FOR DR!SEASON 3 IM SOOOO EXCITED!
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If you're a nerd, like books, or a fan of cute/sanrio/hot topic type goodies, check out Books a Million or BAM!
Like, L O O K






I went into a bookstore; came out with a noodle bowl.
It's so fun in there.
#i spent at least 30 minutes in this cute sanrio section#they had ramen noodle bowls for everything#my brain was very happy#BANANADUCK#im not sure if Barnes and Nobles has this many stuff too#so many winnie the pooh stuff🥺🥺🥺#talk tag#bookstore#nerd talk#i didnt even mention the art books#ramblings
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God I’m so tempted to make a Saiyan and a Viltrumite Crossbreed oc rn….
Like… a Saiyen with the invincibility of a Viltrumite, and the power of a saiyan.
A child who looks for battles to both prove themselves and others that they are this powerful one
A child that might have to choose a side between sayians or Viltrumites, or be forced down their own path of destruction
An absolute beast of a person, who could only be taken down by gods…
Spooky
Then again Saiyan genes are recessive if I remember correctly and Viltrumite genes are extremely dominant, so it’s possible the child might be 90% Viltrumite and only 10%Saiyan which means they’d probably still retain a lot of Viltrumite genes, on top of that possibly missing a lot of Saiyan upgrades
But saiyans haft-breeds are also powerful… when mixed with human blood. So who knows how powerful the kid will end up
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LOOK!!! I'm sorry!! (Actually not sorry at all!!) But mt brain is going to root with Bravern as of today!!
I know nothing about Brave Bang Bravern, yet, but I will god damn make sure I know him "inside" and out once I get to that point!!! I already love the mech, I needed him in my life!!!!!
Now excuse me as I'm going to move over to the corner and die :)
#suzy rambles#mech talk#nerd talk#bravern#OMG!!! I needed him so bad in my life#It's been so many years!!!!#Finally antoher mech!!!#AND HE'S ABSOLUTELY GORGEOUS!!!#In more than one way!!!#I'm going to die!!!
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EY. DND/ttrpg community.
I had an interesting thought/question pop my mind.
Ya'll know Mind Flayers (Illithids) munch on people's brains to gain more knowledge about stuff and things, right?
SO. My question(s) to ya'll is this:
Do you think the Flayers would ever eat the brains of an insane/mentality broken person? Has that ever been looked into?
More food for thought (Heh...):
Would they know if a person is nuts and would they just munch on on some poor guys grey matter?
Would they risk going insane to get that one bit of info that would help in them in the long run?
How would that affect the Flayers' psionic abilities?
If anything, this might make for an interesting plot hook/campaign. A mind flayer leader goes and reluctantly asks for help from a group of adventurers to go and find this broken minded flayer and put it down. All because of this insane flayer is afflicting other people's and animals' minds. And it's not aware that it's doing that.
What do you all think?
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Sometimes I really don't like being a COD fan who thinks war history is interesting. Like, no, I don't want to join the military, not even remotely. But I find it all so interesting, how it all works, war facts, ranks, and everything. I love it all, but because of that, people think I want to serve. No. The only way I serve is in the gay way.
God forbid i own military shit like shirts and stuff but also am totally aginst the us militaries spending. I just think it's cool. Like, let me live without thinking I'm a soldier for enjoying the COD storyline.
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Psycho | Episode 468
New Post has been published on https://esonetwork.com/psycho-episode-468/
Psycho | Episode 468

Mark Maddox joins Jim for a rousing 9th Anniversary Special of the podcast talking about a classic game-changing film from Alfred Hitchcock – “Psycho,” starring Janet Leigh, Anthony Perkins, Vera Miles, John Gavin Martin Balsam, Simon Oakland, John Anderson, and Ted Knight. Marian Crane (Leigh) steals $40,000 from her employer and while on the run ends up at the infamous Bates Motel. Find out more on this special episode of MONSTER ATTACK!, The Podcast Dedicated To Old Monster Movies.
#9th Anniversary Special#Alfred Hitchcock#Anthony Perkins#Bates Motel#ESO Network#Geek Talk#Horror Podcast#Horror Talk#Janet Leigh#Jim Adams#John Anderson#John Gavin Martin Balsam#Mark Maddox#Monster Podcast#Monster Talk#nerd talk#Old Monster Movies#Psycho#Simon Oakland#Ted Knight#Vera Miles
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Charlie is everything to him! His character is lovely! ♥️
Okay people have been talking about this but I wanna talk about it too because my heart is in a vice grip over it
The fact that Lucifer looks so vacant when the angels’ spears are on him. He looks so…dead and accepting. Like he doesn’t care what they do to him.
But then when the spears suddenly turn to Charlie…
He is horrified. He is so so scared of losing her, of anything bad or even lethal happening to her. He looks like he’s looking upon his worst nightmare seeing heaven threaten his little girl
(In other words, eat it Lute, he does care.)
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D&D Settlement Guide Nerd Talk
Hello nerds
Sooo this is an update on the D&D Settlement Guide (mainly tailored to the MCD guide but can be used anywhere).
Jsyk, it's nowhere finished, and this is gonna be a project that'll take a LOOOT of time, especially since I need to playtest it, and I'm working on this alone suidhguigsu (it's hard to think of things to add when there's not really anyone to bounce off of ^-^')
Buuuut I thought I'd give you guys a little post to get a general idea for my plans! Idr if I ever posted something like this earlier, but if I had, it's been a while so it doesn't matter siudghsiigh
While working on this project, I've decided to use a notepad on my PC to keep track of every change I put to it. Basically rules to keep in mind while working on it, concepts that were scrapped, things that were adjusted for better gameplay, etc.
You do not HAVE to, but if you'd like, you're more than welcome to either ask questions or provide suggestions. Help is appreciated, but not necessary.
Keep in mind: I'm keeping this system as SIMPLE as possible to be Beginner Friendly. That way, regardless on how much you've played D&D or TTRPGs in general, you could still (hopefully) have a good time, and not have this system take away from the narrative of the story, but instead enhance it.
This is directly copied from my notepad, so I apologize if there's any strange formatting lmao, it's just a place to jot down changes and thoughts during the process ^-^'
Super silly plan for my "D&D Player Settlement Guide" that is mostly tailored to my game, but can be applied to anything cuz why not.
1). Keep it simple and beginner friendly, easy for anyone to understand regardless of D&D exp.
2). Be generous with coins. Since it costs GP to build, offer enough coins to ensure they CAN build.
3). Use the REGULAR NPC sheet to keep track of the settlement's HP, stats, skills, boons, etc., keeping it simple and (clean) easy to understand for DMs and Players.
4). Do NOT make certain builds require certain specifics outside of "structure requirements", such as materials or manpower.
5). Do NOT have requirements for small details to be built (i.e., sewers, dump, wells, etc.), as those are IMPLIED to be accessible and are likely to never be important for the story.
6). The settlement can MANAGE ITSELF. Players should NOT be required to STAY and MANAGE every tiny detail. Keep the ADVENTURE, do not suffocate the players with boring maintenance work.
Scrapped Plans
Passive Income. Originally planning to ensure a way players could obtain a passive amount of income to ensure they have enough GP to upgrade and build for their settlement, the plan was scrapped due to it becoming a complicated endeavor.
After some thought, it was decided to be unnecessary and cruel, since Passive Income is based on how many weeks or months have passed, and certain buildings require time to be build, as well as keeping track of ALL shops currently in possession, it'll simply become too much to keep track of, and will likely diminish the gameplay and fun trying to keep track of everything.
Additionally, it could create a constant cycle of players building and waiting for GP in one constant sitting, while the building aspect of the settlement should be an endeavor built up over time.
Potential Revision: Provide level-appropriate ranges of GP in the form of "quests" that players can passively say they'll do to obtain GP outside of major storylines. This way, it still provides a passive amount of GP, while also building up their reputation and influence within the area.
Should players pick up a level higher than their settlement level, it will instead trigger an encounter for players to play through rather than just narratively stating they "fulfill the quest", which should always provide a fruitful reward and apply to the major plot. -Perhaps requires a Guild and/or Tavern?
Settlement Skill Proficiencies Originally planned to provide specific Skill Increases based on what bonuses specific buildings provide, it was decided that it provided far too many complications and was completely unnecessary based on the entire game as a whole. Instead of providing the Settlement specific skill increases, it'll instead focus specifically on Attributes that focus more on the Settlement's growth and demeanor without having to think or worry about smaller statistics that will otherwise be completely unused.
Instead, it will be more focused on providing access to certain tools, resources, and advantage on specific checks that suit the building's function, such as a Library providing advantage on research-based checks.
Separating Upgrades and Addons Prior to this change, Upgrades and Add-Ons were attached to direct buildings that they required to be built to upgrade or add onto, but all had varying level requirements compared to the base building required. Upon putting together a list that sorted out everything by level, it made it a complicated read to know what was what level and made the overall look messy.
Instead, upgrades and addons will remain separate entities within the list, but will have a tag attached to their descriptions stating that they CAN be added or upgraded from a particular building. It is not required to own the lower-leveled building unless stated otherwise.
Adjusted Attribute Roles Previously, Charisma was a stat for the Settlement that acted with roles that both Constitution and Intelligence had: Increases Happiness (CON) when high, and increases Corruption (INT) when low. Thinking on the specifics, it was rather odd to have a stat share a role that two others had, but upon seeing a description that was attached to the Academy, it was instead changed to have Popularity when high, and Disrespect when low.
This stat will not be used directly, but can directly impact how another settlement may view the players' settlement, and provide unique Roleplaying and Narrative events.
Additionally, Constitution's decreased stat (previously "increases conflict and violence"), has now been changed to "Violence".
Also added "MIN" statistic to all attributes, all having a minimum of 1.
Categorizing Building List Originally, the plan was to have each building separated into "categories", such as "Residential", "Business", "Entertainment", etc. However, when sorting it into handouts in Roll20, it made things far too complicated. Imagining my players opening up each and every handout to search for something wasn't ideal. Although it would've been organized, it would give off a messy look, and instead do the opposite of being organized.
Instead, everything has been organized to be in ONE handout. The only difference here is that everything is sorted by level and alphabetically. This way, players don't have to keep looking around for something and get lost, and can easily lock in on specific leveled sections when making building decisions, and not feel lost in an area that doesn't require complications.
Concept Idea: Special NPC Buildings When thinking about what buildings to add to make the list of settlement buildings longer, to accommodate the fact that the max settlement level is 20, I came up with the idea of potentially having special NPCs have unique building requirements that only THEY can offer. Only once that NPC is a settler can players build that structure, and that NPC, if residential or business, will be stationed in that building.
Should the settler leave, the building will remain unoccupied unless interfered magically or destroyed (if interfered or destroyed, it should hold narrative importance).
Provided a "Level Up Requirement" list for players to have ease of access to know what is required to level up their Settlement. This provides a list of buildings required, how much GP it'll cost to do, and how many in-game days it'll take to get done.
Milestones are suggested by DMs themselves to implement to ensure that there are breaks between each "management" section to not only ensure that players can't just focus on constant level ups, but also as a means to provide plentiful GP and continue engaging with the world around them.
Example: The village has a collapsed mine that the players cannot get access to. This can provide a future questline for players to get involved in to get access to the mine, and in turn, its resources (another source of GP).
Debuff Quests/Request Bonuses Original concept was that, with each Quest/Request fulfilled, they would obtain bonuses from those quests. Some offer GP, and most offer Stat Increases for the Settlement Sheet. However, due to the necessity of GP, and the fact that players would be able to grind out MAX stats with this method, it was instead nerfed to only get 4 quest/request Stat Increases PER SESSION.
If a Quest/Requests offers two or more stat increases, the Settlement still gets them, however, once the players complete 4 quests, they will no longer obtain any more Stat Increases, but will continue to obtain GP. This way, players can't just easily become recognizable and popular when they haven't even finished repairing the settlement.
Changed the amount of quests available per Settlement Level Originally, there was going to be a d20 table with a list of quests based on the Settlement's level. However, it was quite a daunting task to think of 20 different quests/requests suitable for said level, and was decided to make it smaller.
Instead, once players access level 2 and obtain a Tavern OR Inn to access quests/requests, they'll instead start off with 4 quests and 4 requests available to choose from.
From level 2-4, there will only be 4 available quests and requests each.
From level 5-8, there will be 6 available quests and requests each.
From level 9-12, there will be 8 available quests and requests each.
From level 13-16, there will be 10 available quests and requests each.
From level 17-20, there will be 12 available quests and requests each.
Adjusted it so that players CAN manually select a quest/request for the reward itself, but can only do so once UNLESS they roll the appropriate dice to obtain its reward, similar to the College of Spirits "Spirit Table" regarding their Bardic Inspiration function.
This way, it prevents players from selecting the same quest multiple times just for the reward itself.
Added a Workshop with upgrades based on various Tools available in the Player's Guide to D&D: Players can have to a total of 4 workshops | (alternatively, one per player)
Provides bonuses or extra abilities regarding specific tools utilized for the upgrades, essentially an upgrade of the tools themselves in a set location. (Upgrade specifics TBD)
Changed Constitution's "Violence" to "Conflict" when low.
Changed Intelligence's decreased stat of "easy influence and corruption" to simply be "easy corruption". - Changed it to just be "Corruption".
Once a shop is built, it is immediately occupied by a default settler to provide "General Goods", and can be changed or switched out with a "Special NPC" that can provide unique items.
#dnd#dungeons and dragons#mcddnd#dnd guide#settlement guide for dnd#concept#dnd concept#nerd talk#nonsense#update
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pervert! nerd armin who cannot concentrate on his classes anymore because the tiny skirts you wear are a distraction to him
pervert! nerd armin who is asked by his and your professor to tutor you because at this point with your grade you will not be able to graduate or pass the class
pervert! nerd armin who teases you and makes fun of you for being “dumb”
pervert! nerd armin who pokes your thigh with his pencil whenever you get a a question wrong or whenever you’re spacing off
pervert! nerd armin who sighs loudly and rests his chin on the palm of his hand when you take too long to answer a question
pervert! nerd armin who is confused as to why you are starting to sit next to him in clas
pervert! nerd armin who snickers whenever you get called on and he whispers the answer to you but when you say it out loud, it’s wrong
pervert! nerd armin who makes fun of you whenever you forget your homework
pervert! nerd armin who secretly takes pictures of you whenever you’re not looking to add to his “collection”
pervert! nerd armin who tells you to come study at his dorm because the library gets packed at this time of the semester
pervert! nerd armin who grins when you gasp once you come inside his dorm just to be bombarded with his room full of gooner figures, action figures, geeky posters, and a collection of comics and mangas
pervert! nerd armin who purposely directs you to the wrong answers while he tutors you and scowls at you whenever “you” get the answer wrong
pervert! nerd armin who says he’s lost hope in you, that you won’t pass the class, until you say “please help me armin! i’ll do anything!” he side eyes you with a raised eyebrow while his glasses slowly fall off his nose. “anything?”
pervert! nerd armin who has you tied up in his bed, while he has a vibarator on your clit while he makes you recite the answers for the upcoming test, turning up the setting whenever you get it wrong
“p-please a-armiiiin-!” “tut tut, how else am I supposed to make you understand the material? if i reward you then just maaaybe you will start understanding”
pervert! nerd armin who is not suprised when you come running to him showing your 98/100 test score
#virtual bunny talks#attack on titan#aot#shingeki no kyojin#snk#armin arlet#armin arlet x y/n#armin arlet x reader#armin x y/n#armin x you#armin x reader#nerd armin#nerd armin x reader#nerd armin smut#armin#armin arlet smut#armin smut
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Its very nice to have two different projects to work on at once!
It always seemed like a bad idea but in reality its really helping me to focus and stay motivated when working on @bbchargegame!
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